Back before video games were a measuring contest of graphics or scare jumps, game companies created experiences that we would remember for the rest of our lives. Aerobiz Supersonic was one of those games for me, and I spent hours and hours being the CEO of my fake airline trying to take over the world one flight at a time.
Aerobiz Supersonic is sequel to the original Aerobiz, and is a game originally released for the Super Nintendo Entertainment System that was released in North America in 1994 by Koei, a company best known for creating great strategy games such Romance of the Three Kingdoms, and Nobunaga’s Ambition. In Aerobiz Supersonic, each player is the CEO of an airline who is tasked with being number one in four different continents by creating flights, buying planes and businesses, and navigating the world of airline management.
I decided to share the game with a few others, so Will, Kim, Tom, and I took a few hours to play this classic. Playing the dawn of the jet age era scenario, which starts in 1955, we all began on different continents; Will started in South America, Kim in London, Tom in Atlanta, and myself in Sydney. The early game for all of us was really the same, buy some planes, open a route or two in our region, and negotiate for slots to open more flights. I was the first to go international by going from Sydney to Singapore and creating a regional hub there, followed closely by Will who made his way from Havana to Dallas. Kim created a stranglehold in Europe, while Tom continued to take over North America. Fast forward to the last year of the game, both Kim and I had made our way into the Middle East, and Tom had began going into Europe. At this point my only hope was to get into Africa and become number one before Kim was able to expand, and she already had a flight into Cairo.
At this point, I have to mention that between every round, which lasts three months, there are events that happen around the world that will affect your flights. There are tourism booms, events like the Olympics, and sometimes there are even wars. If I was a conspiracy theorist, I would have thought that maybe Aussie Air had a hand in the war that broke out in Cairo because it made it so that Kim couldn’t create a regional hub in Africa, allowing me to fly right over the war and into Tunisia for the win.
What the Aerobiz Supersonic Does Right:
- High strategy with in depth decision making.
- Thematic music for each region that is catchy and upbeat.
- The game has four scenarios available with different challenges and world events.
What Aerobiz Supersonic Could Have Done better:
- The world events can be repetitive, and like in our case, can be absolutely game changing.
- The game is missing some important cities, most likely due to the time the game came out.
Being a huge fan of board games, I cannot express enough how good this game is. It is exactly like having a board game night with your friends, and the closest thing I’ve ever seen in cardboard form was Aerostar, but it just isn’t as good. Much like many of Koei’s games, Aerobiz Supersonic stands the test of time. If you would rather play a different theme but still high strategy, check out Romance of the Three Kingdoms. I am sure we will be playing Aerobiz Supersonic again, since I won I am sure Kim will want her revenge, especially since the only reason I won was because of a world event. I definitely recommend checking this game out.
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