Ever since I played the original Street Fighter in an arcade in the late 80s, I have been a huge fan of the fighting genre. With countless titles throughout the years; Mortal Kombat, King of Fighters, Killer Instinct, and many more, I have been playing fighters for more almost 30 years. Combine my joy of fighting games with my love of superheroes and you have my favourite fighting game series, Injustice, and on May 16th, the second game of the series was released, and I picked it up for the PS4.
Injustice 2 picks up where the first game left off, and then adds to it. The game has a large roster of heroes and villains available, with 29 characters available at release and more characters announced for DLC. It also has an extensive multiplayer mode, with tournament options, and king of the hill type play. The game also has new characters, and (mostly) new super moves for each character.
There is a single player campaign that is written by Tom Taylor, a well known writer for both DC and Marvel comics, and allows you to play multiple characters as you play through the story. The story is a continuation of the first game, with alternate universe Batman trying to pick up the pieces, and rebuild society after battling Superman, while a new group lead by Gorilla Grodd called “The Society” threatens the world. Without giving a big part of the story away, I will tell you that the addition of Kara Zor-El, or Supergirl, to the story, things get pretty interesting. The last chapter is also a choice as to which path you wish to take, so there is an alternate ending as well.
Injustice 2 also includes a Multiverse mode that allows the player to travel to other dimensions and complete missions against random variations of the characters in the game. These characters often have modifiers during the battles, such as not allowing you to perform super moves, or speeding up the entire match, (which is a pain when you are playing as The Flash and already go super fast). The Multiverse mode allows you to earn source crystals and mother boxes, which allow you to find gear that will upgrade the stats of your characters.
This time around, they also added the ability to create and join guilds of up to 50 people. The guilds have challenges much like the Multiverse mode, where players can work together to earn rewards. This gives you a community and a reason to continue playing the game single player after finishing the campaign.
What Injustice 2 Does Right:
- The facial animation during the cut scenes is absolutely amazing. There were times during Brainiac’s scenes that almost seemed live action.
- The voice acting is also great, with experienced actors such as Alan Tudyk (Firefly, Dodgeball), Robert Englund (Freddy from Nightmare on Elm Street), and Kevin Conroy (almost every cartoon Batman), and the character interaction before and during a fight is great as well.
- The addition of the RPG like gear system, the Multiverse mode, and online guilds, make the game more than just an arcade fighting game, and extend the replayability.
What Injustice 2 Could Have Done Better:
- During the story mode there were a couple of times where the name was replaced with code, which to me means that there should have been more play testing, but it could have just been a PS4 version issue.
- As you level your character, the difficulty of the characters you fight grows quickly, and some of the modifiers in Multiverse are incredibly hard to deal with. I spent an hour or two fighting a level 10 Robin that gained super meter quickly, and one killed me with his super move even at a full health bar.
Overall, if you are looking for a fighting game with more to it than just button mashing, or if you are into the superhero theme as much as I am, then you should definitely pick up Injustice 2. The game is much better than the first one, and it makes for a great single player experience, as well as a multiplayer arcade style fighting game.
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